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<title>轮回之牢: 类成员</title>
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   <div id="projectname">轮回之牢<span id="projectnumber">&#160;0.0.1</span>
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<div class="textblock">这里列出了所有文档化的类成员，并附带类所属的文件:</div>

<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>getAttackPower()&#160;:&#160;<a class="el" href="class_base_weapon.html#afe67d40a1e22f6f9df7281e9e5f28ca8">BaseWeapon</a></li>
<li>getAttackPowerBuffRatio()&#160;:&#160;<a class="el" href="class_base_buff.html#a8f5635190ba668e2b4ab84701e85e57d">BaseBuff</a></li>
<li>getAttackRange()&#160;:&#160;<a class="el" href="class_actor.html#afae9736661b3b289fd27af8956e42a97">Actor</a></li>
<li>getBackgroundVolume()&#160;:&#160;<a class="el" href="class_audio_player.html#a063d34bad60e44a85d3291e8dbc57165">AudioPlayer</a></li>
<li>getBagSize()&#160;:&#160;<a class="el" href="class_base_bag.html#a277bde808d4e1f921ca8c5cc71255d86">BaseBag</a></li>
<li>getBehindSceneObjectList()&#160;:&#160;<a class="el" href="class_base_scene.html#afcc936f8eb745614fad819758daedbbc">BaseScene</a></li>
<li>getClassName()&#160;:&#160;<a class="el" href="class_axe.html#aed86ea53f01615fdaf4e79ab5ed36d80">Axe</a>, <a class="el" href="class_barrel.html#a2e98aff1f078e2efa3928492570af948">Barrel</a>, <a class="el" href="class_base_item.html#a354a59be320769cdcec902e6c11ad4bc">BaseItem</a>, <a class="el" href="class_base_movable_object.html#a0988dd1fe8a2485d3cf705e0b9116a81">BaseMovableObject</a>, <a class="el" href="class_base_object.html#a9764d0d8a511d6d5f68a2d4acc811572">BaseObject</a>, <a class="el" href="class_behind_bridge.html#aa0cae3abdfc36750b7dca3843f904167">BehindBridge</a>, <a class="el" href="class_billboard.html#a35e1338fac0ab12b83ad9c4bcd1ad750">Billboard</a>, <a class="el" href="class_box.html#ae7c91981db1045b20cd58b2cab1d9a60">Box</a>, <a class="el" href="class_brick.html#aa2df0663a49e31cd422282e2a90edc16">Brick</a>, <a class="el" href="class_casket.html#a8bc6320e4d28fa3b93893da86398f21a">Casket</a>, <a class="el" href="class_door.html#a6a02352e2c2c86a4e26970281488b9f7">Door</a>, <a class="el" href="class_drop_object.html#a21684898698289c6a66ede204e5baae1">DropObject</a>, <a class="el" href="class_fire_elemental_weapon.html#a37045aeb643a4f4052dc4f819373b7f0">FireElementalWeapon</a>, <a class="el" href="class_front_bridge.html#a090d960387cd5953c138e462fd3d887e">FrontBridge</a>, <a class="el" href="class_glass_purple.html#a2ab803914dbb6b7451e563712ecbc79a">GlassPurple</a>, <a class="el" href="class_glass_red.html#aad58c5dcb5de51558567eee0448960a9">GlassRed</a>, <a class="el" href="class_grave_stone.html#a69c8ea5dbbd7d3f614d9d8813c062f7b">GraveStone</a>, <a class="el" href="class_ice_elemental_weapon.html#a99e4093875f9242ef6d937953f4e1244">IceElementalWeapon</a>, <a class="el" href="class_ladder.html#a2997b81bfa06471d0b24a0a29d6b8e4e">Ladder</a>, <a class="el" href="class_leaf_elemental_weapon.html#ae65b865837b76423b9f9d42a9df75c2f">LeafElementalWeapon</a>, <a class="el" href="class_lost_eye.html#ad9ea023f00be3fce2343a608256f8f7f">LostEye</a>, <a class="el" href="class_none_weapon.html#af6b11323144d49527668395bb666c1ec">NoneWeapon</a>, <a class="el" href="class_osseous_remains.html#ac4830456d54e4c0d22f03c07111d69db">OsseousRemains</a>, <a class="el" href="class_plant.html#a555675b3a29092d4419d70ff61341ca8">Plant</a>, <a class="el" href="class_pot.html#a26eea262c09dee520f312d89d418c0d2">Pot</a>, <a class="el" href="class_skeleton.html#af9ba1281e6c189a3b1b6afb78ae3af09">Skeleton</a>, <a class="el" href="class_stone.html#ab3121080562b96ca3959e28b29a331a4">Stone</a></li>
<li>getDefensivePowerBuff()&#160;:&#160;<a class="el" href="class_base_buff.html#a03664e0db898c0765a6fff50a575370f">BaseBuff</a></li>
<li>getDropProbability()&#160;:&#160;<a class="el" href="class_base_item.html#a55e1e3ef6da56e19cf614bc017912ac0">BaseItem</a></li>
<li>getDurability()&#160;:&#160;<a class="el" href="class_base_item.html#ab2bdbbfbd53ce17757c91a8400a23a89">BaseItem</a></li>
<li>getFrontSceneObjectList()&#160;:&#160;<a class="el" href="class_base_scene.html#a438a2246655ffe9f0a30aef8f251da27">BaseScene</a></li>
<li>getGameObjectType()&#160;:&#160;<a class="el" href="class_actor.html#afe004ad17dadfee07bc5d43c16f5ce63">Actor</a>, <a class="el" href="class_base_mob.html#a2e740d5c6375a9f225b0c3042404db3e">BaseMob</a>, <a class="el" href="class_base_player.html#a5f176181d44582570c926e606b0d0ea7">BasePlayer</a>, <a class="el" href="class_fire_elemental.html#a2e10f133d7a71b4e5e07662ccacdd8d4">FireElemental</a>, <a class="el" href="class_gladiator.html#afab5a2963c6d7ec8c90c14d7879942f5">Gladiator</a>, <a class="el" href="class_ice_elemental.html#ad91d05e67fff84ed47b7ff2d1c28ed92">IceElemental</a>, <a class="el" href="class_leaf_elemental.html#aa67bc24cfcf83efd1779a85bc5cdec38">LeafElemental</a>, <a class="el" href="class_minotaur.html#a4ede62c0e66586b04e1a0ba179fa7684">Minotaur</a></li>
<li>getGravity()&#160;:&#160;<a class="el" href="class_actor.html#ab474e98b6994878deb75adf601fb829b">Actor</a></li>
<li>getGravityBuffRatio()&#160;:&#160;<a class="el" href="class_base_buff.html#a398e128ef2a8e43ac6374b06fb5517c5">BaseBuff</a></li>
<li>getHealth()&#160;:&#160;<a class="el" href="class_actor.html#a02d153452eb8ea3dc2e2de666935471f">Actor</a></li>
<li>getHealthBuff()&#160;:&#160;<a class="el" href="class_base_buff.html#a146b793898a143af06393e0df870528d">BaseBuff</a></li>
<li>getHealthBuffRatio()&#160;:&#160;<a class="el" href="class_base_buff.html#aa016c942a60c774c7dcf2e25b9aece29">BaseBuff</a></li>
<li>getHeight()&#160;:&#160;<a class="el" href="class_actor.html#a209f3ce85bf183ac91f637a523308211">Actor</a>, <a class="el" href="class_base_object.html#a90bc7e758fa62359c6e0784415bf3095">BaseObject</a>, <a class="el" href="class_base_scene.html#a3eacca22ea35691939dab07a9e5530ca">BaseScene</a>, <a class="el" href="class_rectangle.html#ae2fb8da7f67a36a80d8f789eec63a074">Rectangle</a></li>
<li>getId()&#160;:&#160;<a class="el" href="class_actor.html#affb25c5c54721913503e9ec2b55de605">Actor</a>, <a class="el" href="class_base_object.html#a9ad52a6ad68a6fa37707e4b95da209be">BaseObject</a>, <a class="el" href="class_id_getter.html#a65f19125eb4d87410a4c56389ccf412a">IdGetter</a></li>
<li>getImgPath()&#160;:&#160;<a class="el" href="class_base_item.html#af33b79b244475fc25c2a4dade622b2d5">BaseItem</a>, <a class="el" href="class_glass_purple.html#a1e2fb18f4d52598299da3fe464ad99f9">GlassPurple</a>, <a class="el" href="class_glass_red.html#a80854bd701e8cbd685d3f592db510080">GlassRed</a>, <a class="el" href="class_lost_eye.html#a8eacdda93c146939bcbe8f0208b1f8ef">LostEye</a>, <a class="el" href="class_osseous_remains.html#acc0ee1e40c1be17ba57627abb03d66a4">OsseousRemains</a></li>
<li>getInstance()&#160;:&#160;<a class="el" href="class_audio_player.html#ac8f361a85cab9488415d4a4a1071005c">AudioPlayer</a></li>
<li>GetInstance()&#160;:&#160;<a class="el" href="class_res_manager.html#ac856c4b7f359967fd926c888e54e1f9a">ResManager</a></li>
<li>getItem()&#160;:&#160;<a class="el" href="class_drop_object.html#ab57e0a022949cd6c30de61aab880c35b">DropObject</a></li>
<li>getItemIndex()&#160;:&#160;<a class="el" href="class_base_bag.html#adce0190c906b6d9f59bcd0d3d5d8b5bd">BaseBag</a></li>
<li>getJsonDocument()&#160;:&#160;<a class="el" href="class_res_manager.html#a46dcca5bd02c9dcef75c4a10f99839d2">ResManager</a></li>
<li>getJumpVelocityYMax()&#160;:&#160;<a class="el" href="class_actor.html#a788a6a10dc9d873fd5c87a02a83ab927">Actor</a></li>
<li>getMagic()&#160;:&#160;<a class="el" href="class_actor.html#a2c6c580cc35219af5988955e30fb1e91">Actor</a></li>
<li>getMaxDurability()&#160;:&#160;<a class="el" href="class_base_item.html#a1017a64916848f8b7b3671590a610964">BaseItem</a></li>
<li>getMaxHealth()&#160;:&#160;<a class="el" href="class_actor.html#ad2a0993bd36727f8c1fca81229adee9f">Actor</a></li>
<li>getMaxMagic()&#160;:&#160;<a class="el" href="class_actor.html#a617b9559c0b50cf49ec148a9a932cbf9">Actor</a></li>
<li>getMobs()&#160;:&#160;<a class="el" href="class_base_scene.html#a60d59e5ddb243c9cb1d9a2f611d9ec7e">BaseScene</a></li>
<li>getMobVolume()&#160;:&#160;<a class="el" href="class_audio_player.html#a4093f53525f122c555d5bc9363b6e088">AudioPlayer</a></li>
<li>getMoveSpeed()&#160;:&#160;<a class="el" href="class_base_object.html#a0b678f52f9f6e06c237a22715fa4331e">BaseObject</a></li>
<li>getPermanentDefensivePowerBuff()&#160;:&#160;<a class="el" href="class_base_buff.html#abd2c21a1a0c95590208317291a8f874b">BaseBuff</a></li>
<li>getPlayer()&#160;:&#160;<a class="el" href="class_base_scene.html#a5d2453b2b66942a33c7bb7358db8b021">BaseScene</a></li>
<li>getPlayerDeathTime()&#160;:&#160;<a class="el" href="class_base_scene.html#aea3cba3d685d1efd2e4601c5581322f4">BaseScene</a></li>
<li>getPlayerVolume()&#160;:&#160;<a class="el" href="class_audio_player.html#aa1127f0256e18fe688e0c66fdd0fa7e1">AudioPlayer</a></li>
<li>getPointRegion()&#160;:&#160;<a class="el" href="class_rectangle.html#adceaf832dba90e2fd4b08e7ba6aadef5">Rectangle</a></li>
<li>getPos()&#160;:&#160;<a class="el" href="class_actor.html#a2dea4d3df5f9ad75038fee99e820f2e7">Actor</a>, <a class="el" href="class_base_object.html#a7e176d1d960045fc200077eca43965e5">BaseObject</a></li>
<li>getSequenceFrameTexture()&#160;:&#160;<a class="el" href="class_res_manager.html#a6f9cd1675193995ccdace1e120a985de">ResManager</a></li>
<li>getShowPos()&#160;:&#160;<a class="el" href="class_base_scene.html#ad83e6226c3b717a884040efeed50b0c3">BaseScene</a></li>
<li>getSign()&#160;:&#160;<a class="el" href="class_vector.html#a24f51666833c11c85a1b5b64353d4163">Vector</a></li>
<li>getSmallScene()&#160;:&#160;<a class="el" href="class_base_small_scene.html#a472ac708abe03595a138ce0710ba1cab">BaseSmallScene</a></li>
<li>getStatus()&#160;:&#160;<a class="el" href="class_actor.html#a5d62464dde4d510d0ad2e740cd86928e">Actor</a></li>
<li>getTextTexture()&#160;:&#160;<a class="el" href="class_res_manager.html#ae72b74f7813f5d4f1ba297db3b76d23c">ResManager</a></li>
<li>getTexture()&#160;:&#160;<a class="el" href="class_res_manager.html#aaef46ee7ac51d015e37c7d56c245ce54">ResManager</a></li>
<li>getVelocity()&#160;:&#160;<a class="el" href="class_actor.html#aae30d82fc88cd743ad1817ca8433f3e9">Actor</a></li>
<li>getVelocityBuffRatio()&#160;:&#160;<a class="el" href="class_base_buff.html#abf220469ae6a5ab0630a39163f57030d">BaseBuff</a></li>
<li>getVelocityXMax()&#160;:&#160;<a class="el" href="class_actor.html#ac6bf16355014a92d0feb17bae987467f">Actor</a></li>
<li>getVelocityXReduceRadio()&#160;:&#160;<a class="el" href="class_actor.html#a1c66efdc540060dd60903b40b968ddfc">Actor</a></li>
<li>getVelocityYMax()&#160;:&#160;<a class="el" href="class_actor.html#a28505a997961eaff9b7580928741d769">Actor</a></li>
<li>getVelocityYReduceRadio()&#160;:&#160;<a class="el" href="class_actor.html#ad1b0c14d118779ba75f25c538879eb2f">Actor</a></li>
<li>getVertical()&#160;:&#160;<a class="el" href="class_vector.html#a7b1fc018b51785345ddcbc0ac73758a7">Vector</a></li>
<li>getWeapon()&#160;:&#160;<a class="el" href="class_actor.html#aa530a5e2363072f7d16b30481984fcf2">Actor</a></li>
<li>getWidth()&#160;:&#160;<a class="el" href="class_actor.html#a3b8f6189dfcbd3f5efd9d6437ff2a47e">Actor</a>, <a class="el" href="class_base_object.html#aa6b51f6eda42de15bbcf9b0c4fb1db51">BaseObject</a>, <a class="el" href="class_base_scene.html#aa6b08a12fbb01e6f2bcb9d9dec2ac9bc">BaseScene</a>, <a class="el" href="class_rectangle.html#a0d38078e09cd3151d3009eed3a449660">Rectangle</a></li>
<li>gravity_buff_ratio&#160;:&#160;<a class="el" href="class_base_buff.html#a1df72e7275a2e44bd193d55e3a266f1d">BaseBuff</a></li>
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